
Kyle Fehr
Senior Game Designer

About
I am a senior game designer with 8+ years of AAA games industry experience. My design focus is primarily core gameplay and combat with extensive experience in systems, encounter, and combatant design for both PC and Console. I am also a skilled technical designer proficient in scripting (Lua, Python, Visual) and working with data editors for various game engines.
I have worked on projects in all stages of development – from project conception, to ship, to Live Services. In each stage of development I have crafted, pitched, and developed content that has enhanced multiple aspects of the game.
My design philosophy is to provide memorable and engaging player experiences by crafting designs that support emergent gameplay and depth. I believe this is achieved by creating opportunities for the player to make interesting decisions; from their moment-to-moment tactics to their long-term strategy.



